![]() ![]() Official support will likely roll out once the release patch goes live or shortly after. Sony says the game supports haptic feedback, adaptive triggers, and the speaker on the DualSense, but none of them worked during my testing. You can save your results, compare them to new results after you make changes, and see how each scene stresses your GPU and CPU separately.įinally, the game supports the DualSense and DualSense Edge controllers through a wired connection. The benchmark covers seven scenes testing particle effects, reflection quality, meshes, and everything in between, and it’s very useful. In addition, the game includes an in-game benchmark that you can run by pressing Tab in the graphics settings. There’s even a handy toggle in the settings to change your aspect ratio. Pre-rendered cutscenes are still in 16:9, but the game runs flawlessly in 21:9 otherwise. I tested the game with a 21:9 Alienware 34 QD-OLED. For starters, it includes ultrawide support for both 21:9 and 32:9 monitors, even supporting a display like the Samsung Odyssey Neo G9. Returnal comes with a slew of PC-specific features. A modern eight-core chip is more than enough to handle the highest graphics, while a quad-core will get you by with lower settings. ![]() The good news is that you don’t need a crazy processor. As mentioned above, the more limiting factor is VRAM, where you should have at least 8GB.Īccording to the specs, you can get by with a 6GB GTX 1060, but you should play the game with 8GB if you can. I topped out at around 6GB of RAM with everything turned up at 4K, suggesting you don’t need any more than 16GB to run the game smoothly. Intel Core i9-11900K or AMD Ryzen 9 5900X Although the system requirement still calls for 32GB of RAM at maximum settings, you can get by with far less. There was a big stir when Sony announced Returnal would require 32GB of RAM. I also left ray-tracing turned off for my optimized setting, but ray-traced shadows can have a big impact on how the game looks (more on that later). I chewed through over 8GB of VRAM with high textures, so I’d recommend leaving that setting turned down if you have less than 8GB available on your graphics card. Shadows and lighting are important, but the model and texture settings are what really change the look of Returnal. Model quality will remove some vegetation and decals from the game, while texture quality will vastly reduce how sharp the game looks overall. Returnal shows you graphics changes in real time, along with a performance readout, so it’s easy to dial in settings and see how they’ll impact your performance and how the game looks.
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